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The Pachyderm 2.0 Project is a partnership led by the NMC and the San Francisco Museum of Modern Art (SFMOMA), in which software development teams and digital library experts from five NMC universities are working with five major museums to create a new, open source authoring environment for creators of learning objects. The new tool will be based on Pachyderm, the multimedia online authoring and publishing tool developed by SFMOMA to author its successful series, Making Sense of Modern Art.
A blog on the project:
Pachyblog
There is a
kickoff meeting on Oct 28-29, 2003.
D'Arcy Norman's comment on Pachyderm:
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Pachyderm is a project started by the San Francisco Museum of Modern Art, out of a need to create some kick-ass interactive pieces from their collection of assets (images mostly, but also audio and video). They built a tool that took what are now called learning objects, and with some input from a curator, generated a highly interactive Flash piece that was way more than just a bunch of images.
The main goal of the Pachyderm 2.0 project, as I see it (and I'm just a minor participant, mind you) is to provide some tools and techniques for teachers and students to create high-impact, interactive learning objects from a collection of "lesser learning objects" or assets.
See some
Sample projects produced via Pachyderm
Question: Where does the ScholarsBox overlap with Pachyderm?
The
Pachyblog links to a (new to me) CSU project
World Art Kiosk.
Pachyderm: Building Meaningful Content with Learning Objects Dialogue Day
cuurent system:
Pachyderm documentation, including
storyboards via
Pachyderm development area
